Homophobia in Gaming Communities

Anyone who has spent time in an online community, on virtually any subject, has experienced hatred. Almost all kinds of hatred grows wild and multiplies quickly on the internet. The internet is phenomenal for helping people find others who share their interests and views, and helping those groups to organize. This is the driving force behind every online community, from knitting communities to white supremacist communities. My friend Jessie Daniels has just published a book called Cyber Racism about how racism has made the jump from offline means (print and in-person organization) to the online world.
Homophobia is no different. From seemingly innocent comments like “That’s so gay” to explicit “I hate gay people” comments, it’s everywhere. But homophobia on the net is often more innocent-looking, and more difficult to recognize, than other forms of hatred. I’m not just talking about forums that are obviously dedicated to homophobia. Remarks like “that’s so gay” pass by in most every community without anyone blinking an eye. And many communities have cultures that don’t discourage that, even if they don’t encourage it. As managers, culture-makers, and rule-setters in our communities, we have an obligation to make sure our forums are free from homophobia, but we have to do it in a way that’s fair for everyone. Lots of attempts have been made, and I’m not sure anyone has found the silver bullet answer yet.
GLAAD is working to fix that. They’ve recently launched a project to combat homophobia in virtual communities, and they’re starting with a panel discussion on homophobia in the gaming community. The panel will take place from 11am-1pm on July 18, 2009 at the Electronic Arts campus, just south of San Francisco in Redwood City, California. To RSVP, please email digitaltickets@glaad.org or visit www.glaad.org/digitalevent. You can also join the Facebook Event Page.
From GLAAD’s blog:
The first of its kind panel discussion will spotlight the issue of homophobia in virtual communities and include the perspectives of both gaming companies and LGBT gamers. Discussion will revolve around the state of the problem in these communities, policy solutions that have been developed to address homophobia – some that are working and those that are not – as well as looking forward to challenges and opportunities in various sectors of the industry including production, policy and enforcement, financial, customer service and the end user experience.
Confirmed panelists include:
- Flynn DeMarco (Alias: Fruite Brute), Founder of GayGamer.net
- Dan Hewitt, Senior Director of Communications & Industry Affairs for the Entertainment Software Association (ESA)
- Caryl Shaw, Senior Producer in the Maxis Studio (Electronic Arts, Inc.)
- Cyn Skyberg, VP of Customer Relations at Linden Lab
- Stephen Toulouse (Gamertag: stepto), Program Manager for Policy and Enforcement on Microsoft’s XBox LIVE
I really wish I could attend this panel, but I have a prior obligation next weekend. (My wife is having thumb surgery on Friday.) If, like me, you can’t attend the panel, don’t fret. It will be recorded and distributed for everyone who can’t make it. I’m really looking forward to the DVD of the panel.
In addition to promoting the panel on Facebook, Twitter, and the GLAAD blog, they’ve taken it one step further. Justin Cole, the Director of Digital Media for GLAAD, wrote an Op-Ed this week on Kotaku, a very popular video games blog. This is most definitely not “preaching to the choir”. As I’ve written before, the gaming industry can be a very male and hetero-oriented place. Kotaku, and its readers, are no exception.
In the Op-Ed, Justin cited this video as an example of homophobia in gaming.
From the YouTube description on that video:
Other than maybe a quick “hello” to the chat room or a request to “veto”, I didn’t say anything first or taunt anyone. What was said by these players was done with no provocation on my part. The vast majority of the times I wouldn’t even respond back so the audio would be clear. Things I didn’t include in this video are the betrayals (people on my team killing me), players asking me NOT to party up, or all leaving mid-game so that I’m all alone.
Justin also cited some startling statistics from a 2006 study from the University of Illinois “the social and behavioral demographics of gay video game players” as well as “the role of sexual orientation on gaming habits.” (Emphasis mine)
52.7% of those surveyed said the gaming community is “Somewhat Hostile” to gay and lesbian gamers, 14% said “Very Hostile.”
When asked what forms of homophobia people have seen in the gaming community, here are some of what the surveyed said:
87.7% – Players use the phrase, “That’s so gay.”
83.4% – Players use the words “gay” or “queer” as derogatory names.
52.3% – Stereotypical representations of gay characters in games.
42.5% – Refusal of game designers to include well-developed gay characters.
49.4% – Invisibility of gaymers and/or the gaymer community.
When asked how frequently players experience homophobia, those surveyed who responded “Always” or “Frequently” equaled 42%. Add in “Sometimes” and it brings up that total to 74.5%.
When asked how often those players respond to the homophobia they witness – 50.9% total responded “Never” or “Rarely.”
Given these statistics, it’s no wonder that Justin and GLAAD have chosen to focus on the gaming community first in their battle against homophobia among all virtual communities.
To see how much of an uphill battle this is, one need look no further than the comments on that YouTube video or, more realistically, on the Kotaku article. YouTube comments are notorious for being horrible, obnoxious, profane, and homophobic, and the comments on that video certainly live up to that reputation. The comments on Kotaku are at least more intelligently written, even if the majority of them are still homophobic and unapologetic for it.
I spoke with Justin from GLAAD this week, and we had a great conversation about these massive cultural shifts that are so obviously necessary. There are so many moving parts — the rules we implement about what is and isn’t appropriate in our communities, the consistent enforcement of those rules, and the people who are tasked with setting a positive example in our communities. But it’s also about the development of games (diverse and non-stereotypical characters), and the promotion of games. I also strongly feel that we need to have more diversity in the workforce of the gaming industry in order to really bring about change from the inside out. I know that’s easier said than done — at the end of the day, companies need to do what they can to sell the largest amount of games they can, and hitting that demographic sweet spot (ie: the young, straight, possibly homophobic male) is really tempting. But all of these things need to come together to move this ship forward.
Justin and I had a great conversation, and he asked me to help out with GLAAD’s initiative beyond the panel. I’m so excited and honored to be working with them on this important issue. He is interested in hearing from community managers from all types of communities, so I’ll probably be pulling in many of the people I know in the CM world to help with this project.
In the meantime, I urge all community managers to re-examine your approach to fighting homophobia in your communities. If you’re a member of a community, especially a gaming community, I urge you to re-evaluate how you treat people in the communities you participate in, to see if you can do more. If you live in the SF bay area, I encourage you to sign up for GLAAD’s panel on this issue. I urge all of you to treat people with kindness, fairness, and equality.
Tags: glaad, homophobia
I actually take a bit of offence to this.
If you’re using Halo and WOW to make your statistics about homophobia in online gaming communities, you’re way off the map.
I am a member of a number of differet types of online gaming communities, mostly text-based, and we are much more open and much more inclusive than the mainstream offline culture.
In fact, these online gaming communities helped me come out and helped me find my sexuality.
Not long ago, a thread on the Star Wars gaming forum was shut down because they were discussing (extremely openly and extremely politely, I might add) homosexuality in the Star Wars universe. The uproar from the fans was huge, and Lucas Arts had to take back what they had said.
I also have many friends who play WOW especially who are out and they have had no problems with their sexuality.
Hey Quinn, thanks for commenting.
I agree that different games have different homophobia levels. I also don’t know what games the people who participated in the University of Illinois study played. Or how those communities have changed in the 3 years since the study was conducted.
Regardless, I think that those statistics are at least generally applicable to most games and most gaming communities, as well as the gaming community as a whole. The percentages probably vary between games, and I’m perfectly willing to accept that there are some communities that are way more inclusive and open, as you’ve said.
I know that Justin and the GLAAD team are interested in taking a look at the rules that surround communities, like the Lucas Arts incident that you mentioned. I can speak from experience that it can be a difficult line to walk.
I have never played WOW, so I can’t speak to their particular culture. I do know of women who play WOW that play as male characters so they don’t get harassed as much. But that’s a gender issue, and while certainly related, it’s not the same as a homophobia issue.
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When I spoke to Justin as part of the panel he consulted back in April to get suggestions from regular gamers on how homophobia could be fought in online communities, I stressed to him the importance of getting support and buy-in from industry community managers, because we’re the ones interacting with the players on a daily basis, and we know our communities much better than most people in our companies. I’m encouraged that he’s taken my advice on board and reached out to other CMs.