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	<title>Kellie Parker &#187; Culture</title>
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	<link>http://www.kellieparker.com</link>
	<description>online community. social media. a dash of real life on the side.</description>
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		<title>Acts of Lust, or Acts of Exploitation?</title>
		<link>http://www.kellieparker.com/2009/07/27/acts-of-lust-or-acts-of-exploitation/</link>
		<comments>http://www.kellieparker.com/2009/07/27/acts-of-lust-or-acts-of-exploitation/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 04:25:23 +0000</pubDate>
		<dc:creator>kellie</dc:creator>
				<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Rant]]></category>
		<category><![CDATA[User Generated Content]]></category>

		<guid isPermaLink="false">http://www.kellieparker.com/?p=123</guid>
		<description><![CDATA[<a href="http://www.kellieparker.com/2009/07/27/acts-of-lust-or-acts-of-exploitation"><img src="http://static.arstechnica.com/assets/2009/07/Sin2win-thumb-640xauto-7241.jpg"  width="512" height="288"></a>

EA had an interactive photo contest at Comic Con. But it's not that simple. They encouraged patrons to "commit acts of lust" with their "booth babes". Because apparently sexual harassment is awesome.]]></description>
			<content:encoded><![CDATA[<p>I got back from Comic Con last night. I&#8217;ve been meaning to go for years, and this was the first chance I&#8217;ve had to go. I was there with the SEGA community team, covering all the action for our fans who couldn&#8217;t attend. We had a booth in the show, next to other gaming booths. EA&#8217;s booth was a few down from us. I didn&#8217;t notice anything out of the ordinary the dozen or so times that I walked by the booth. With that many people in such a small space, it was practically impossible to see anything. So it was only when I got to the San Diego airport last night that I <a href="http://arstechnica.com/gaming/news/2009/07/ea-puts-sexual-bounty-on-the-heads-of-its-own-booth-babes.ars" target="_blank">read about</a> EA&#8217;s &#8220;Sin to Win&#8221; Comic-Con promotion of Dante&#8217;s Inferno.</p>
<p><em>(I know. I work for a competitor to EA, so it might seem like I&#8217;m just slagging on them because of that. I assure you, that&#8217;s not the case. )</em></p>
<p>EA has already <a href="http://kotaku.com/5322781/ea-apologizes-for-sin-to-win-booth-babe-promo" target="_blank">apologized</a> for the contest, and provided a bit of explanation. I think this is an unfortunate case of having a decent idea, but having a completely insensitive, sexist, ham-handed execution.</p>
<p>Let&#8217;s start with the core idea. According to EA&#8217;s apology/explanation, they are designating each month until the game launch with a different &#8220;sin&#8221; theme for the month. July is &#8220;lust&#8221;. To enter the contest, you need to take a photo of yourself with one of the &#8220;booth babes&#8221; from the EA booth. You submit that photo, and EA picks one winner to have a night on the town with VIP treatment. From a marketing standpoint, I can see what they were aiming for with this. It gets people to visit their booth, to create content they can use later, it&#8217;s interactive, and they get to giveaway a prize that&#8217;s going to be desirable to most, if not all, entrants. But as usual, the devil (pun intended) is in the details. Or in this case, the choice of words and phrases.</p>
<p>To enter the &#8220;Sin to Win&#8221; contest, participants are encouraged to &#8220;commit acts of lust&#8221; by taking photos with a &#8220;booth babe&#8221;. (The graphic says &#8220;us or any booth babe&#8221; but unless the EA staff is wearing bikinis in their booth &#8212; something I&#8217;m certain I didn&#8217;t see &#8212; the implication here is clear.) Then you &#8220;prove it&#8221; by submitting your photo. One winner gets &#8220;a sinful night with two hot girls&#8221; and &#8220;a chest full of booty&#8221;.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://static.arstechnica.com/assets/2009/07/Sin2win-thumb-640xauto-7241.jpg" alt="" width="512" height="288" /></p>
<p>Like I said, I can see the core idea here. But it&#8217;s hard for me to believe that nobody thought this was inappropriate enough to stop it before it happened. They are encouraging their  fans to sexually harass the people they&#8217;ve hired to work their booth. If someone thought of it and didn&#8217;t say it &#8212; that&#8217;s a problem. If someone thought of it and said it, nobody listened &#8212; and that&#8217;s a bigger problem. If nobody thought of it &#8212; that&#8217;s the biggest problem at all. I know (and have <a href="http://www.kellieparker.com/2009/06/30/women-in-gaming/" target="_blank">written about before</a>) women in the gaming industry, and how sexist it can be. I wish the line was never crossed, but it&#8217;s nice to see some fairly mainstream outrage over this issue. Maybe some good can come out of these unfortunate incidents &#8212; to shine the light on, and change, how women are treated in gaming.</p>
<p>Besides the sexist overtones here, there are also heteronormative overtones. They&#8217;re assuming that their audience is not only male, but straight males. They&#8217;re probably right, but a contest like this is extremely alienating to anyone who is not in that straight male demographic. Not that gays (or straight women) can&#8217;t appreciate a pretty lady (just like I appreciate a cute boy), but &#8220;acts of lust&#8221; is farther than anyone really wants to take it with someone that&#8217;s not of their preferred gender.</p>
<p>I understand the pressure to market games well, and to try to give your audience what they want. But it&#8217;s so easy to get carried away in that without stopping to think about what you&#8217;re actually saying, doing, and encouraging. I hope we all stop and think a little bit more.</p>
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		<title>Homophobia in Gaming Communities</title>
		<link>http://www.kellieparker.com/2009/07/11/homophobia-in-gaming-communities/</link>
		<comments>http://www.kellieparker.com/2009/07/11/homophobia-in-gaming-communities/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 20:41:49 +0000</pubDate>
		<dc:creator>kellie</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Online Community]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[glaad]]></category>
		<category><![CDATA[homophobia]]></category>

		<guid isPermaLink="false">http://www.kellieparker.com/?p=106</guid>
		<description><![CDATA[<a href="http://www.kellieparker.com/2009/07/11/homophobia-in-gaming-communities"><img src="http://outtakeonline.com/uploaded_images/glaad-752771.gif"></a>

Homophobia is a problem in all virtual communities, but especially in gaming communities. GLAAD recently launched a project to combat this, beginning with a panel discussion with gaming industry leaders next week. Through statistics and video, GLAAD makes some compelling arguments about why this important issue needs to be addressed right now. I'm proud to be working with GLAAD on this -- as a gaming industry employee, a community manager, and an out lesbian. ]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://outtakeonline.com/uploaded_images/glaad-752771.gif" alt="" /></p>
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<p>Anyone who has spent time in an online community, on virtually any subject, has experienced hatred. Almost all kinds of hatred grows wild and multiplies quickly on the internet. The internet is phenomenal for helping people find others who share their interests and views, and helping those groups to organize. This is the driving force behind every online community, from knitting communities to white supremacist communities. My friend <a href="http://www.jessiedanielsphd.com/" target="_blank">Jessie Daniels</a> has just published a book called <a href="http://www.cyberracism.com/" target="_blank">Cyber Racism</a> about how racism has made the jump from offline means (print and in-person organization) to the online world.</p>
<p>Homophobia is no different. From seemingly innocent comments like &#8220;That&#8217;s so gay&#8221; to explicit &#8220;I hate gay people&#8221; comments, it&#8217;s everywhere. But homophobia on the net is often more innocent-looking, and more difficult to recognize, than other forms of hatred. I&#8217;m not just talking about forums that are obviously dedicated to homophobia. Remarks like &#8220;that&#8217;s so gay&#8221; pass by in most every community without anyone blinking an eye. And many communities have cultures that don&#8217;t discourage that, even if they don&#8217;t encourage it. As managers, culture-makers, and rule-setters in our communities, we have an obligation to make sure our forums are free from homophobia, but we have to do it in a way that&#8217;s fair for everyone. Lots of attempts have been made, and I&#8217;m not sure anyone has found the silver bullet answer yet.</p>
<p>GLAAD is working to fix that. They&#8217;ve recently launched <a href="http://glaadblog.org/2009/07/02/glaad-announces-project-to-combat-homophobia-in-virtual-communities/" target="_blank">a project to combat homophobia in virtual communities</a>, and they&#8217;re starting with <a href="http://glaadblog.org/2009/07/07/panelists-announced-for-glaads-panel-on-homophobia-virtual-communities/" target="_blank">a panel discussion on homophobia in the gaming community.</a> The panel will take place from 11am-1pm on July 18, 2009 at the Electronic Arts campus, just south of San Francisco in Redwood City, California.  To RSVP, please email <a style="color: #b60000; text-decoration: none;" href="mailto:digitaltickets@glaad.org">digitaltickets@glaad.org</a> or visit <a style="color: #b60000; text-decoration: none;" href="http://www.glaad.org/digitalevent" target="_blank">www.glaad.org/digitalevent</a>. You can also join the <a style="color: #b60000; text-decoration: none;" href="http://www.facebook.com/event.php?eid=93132189074&amp;ref=mf" target="_blank">Facebook Event Page</a>.</p>
<p>From GLAAD&#8217;s blog:</p>
<div style="text-align: left;">
<blockquote>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">The first of its kind panel discussion will spotlight the issue of homophobia in virtual communities and include the perspectives of both gaming companies and LGBT gamers.  Discussion will revolve around the state of the problem in these communities, policy solutions that have been developed to address homophobia – some that are working and those that are not – as well as looking forward to challenges and opportunities in various sectors of the industry including production, policy and enforcement, financial, customer service and the end user experience.</p>
</blockquote>
<p style="padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">Confirmed panelists include:</p>
<ul style="list-style-type: square; padding-top: 0px; padding-right: 0px; padding-bottom: 15px; padding-left: 0px; margin: 0px;">
<li style="list-style-type: square; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 20px; padding: 0px;">Flynn DeMarco (Alias: Fruite Brute), Founder of <a style="color: #b60000; text-decoration: none;" href="http://www.gaygamer.net/" target="_blank">GayGamer.net</a></li>
<li style="list-style-type: square; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 20px; padding: 0px;">Dan Hewitt, Senior Director of Communications &amp; Industry Affairs for the Entertainment Software Association (<a style="color: #b60000; text-decoration: none;" href="http://www.theesa.com/" target="_blank">ESA</a>)</li>
<li style="list-style-type: square; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 20px; padding: 0px;">Caryl Shaw, Senior Producer in the Maxis Studio (<a style="color: #b60000; text-decoration: none;" href="http://www.ea.com/" target="_blank">Electronic Arts, Inc.</a>)</li>
<li style="list-style-type: square; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 20px; padding: 0px;">Cyn Skyberg, VP of Customer Relations at <a style="color: #b60000; text-decoration: none;" href="http://lindenlab.com/" target="_blank">Linden Lab</a></li>
<li style="list-style-type: square; margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 20px; padding: 0px;"><a style="color: #b60000; text-decoration: none;" href="http://lindenlab.com/" target="_blank"></a>Stephen Toulouse (Gamertag: stepto), Program Manager for Policy and Enforcement on Microsoft’s <a style="color: #b60000; text-decoration: none;" href="http://www.xbox.com/en-US/live/" target="_blank">XBox LIVE</a></li>
</ul>
</div>
<p>I really wish I could attend this panel, but I have a prior obligation next weekend. (My wife is having thumb surgery on Friday.) If, like me, you can&#8217;t attend the panel, don&#8217;t fret. It will be recorded and distributed for everyone who can&#8217;t make it. I&#8217;m really looking forward to the DVD of the panel.</p>
<p>In addition to promoting the panel on Facebook, Twitter, and the GLAAD blog, they&#8217;ve taken it one step further. Justin Cole, the Director of Digital Media for GLAAD, <a href="http://kotaku.com/5311939/guest-oped-the-impact-of-homophobia-in-virtual-communities" target="_blank">wrote an Op-Ed this week on Kotaku</a>, a very popular video games blog. This is most definitely not &#8220;preaching to the choir&#8221;. <a href="http://www.kellieparker.com/2009/06/30/women-in-gaming/" target="_blank">As I&#8217;ve written before</a>, the gaming industry can be a very male and hetero-oriented place. Kotaku, and its readers, are no exception.</p>
<p>In the Op-Ed, Justin cited this video as an example of homophobia in gaming.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/6alOnuN-wCY&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/6alOnuN-wCY&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>From the YouTube description on that video:</p>
<blockquote><p>Other than maybe a quick &#8220;hello&#8221; to the chat room or a request to &#8220;veto&#8221;, I didn&#8217;t say anything first or taunt anyone. What was said by these players was done with no provocation on my part. The vast majority of the times I wouldn&#8217;t even respond back so the audio would be clear. Things I didn&#8217;t include in this video are the betrayals (people on my team killing me), players asking me NOT to party up, or all leaving mid-game so that I&#8217;m all alone.</p></blockquote>
<p>Justin also cited some startling statistics from a 2006 study from the University of Illinois <span style="font-size: 14px;">&#8220;the social and behavioral demographics of gay video game players&#8221; as well as &#8220;the role of sexual orientation on gaming habits.&#8221; (Emphasis mine)</span></p>
<p><strong>52.7%</strong> of those surveyed said the gaming community is <strong>&#8220;Somewhat Hostile&#8221;</strong> to gay and lesbian gamers, <strong>14% said &#8220;Very Hostile</strong>.&#8221;</p>
<p>When asked what forms of homophobia people have seen in the gaming community, here are some of what the surveyed said:</p>
<p><strong>87.7% &#8211; Players use the phrase, &#8220;That&#8217;s so gay.&#8221;<br />
83.4% &#8211; Players use the words &#8220;gay&#8221; or &#8220;queer&#8221; as derogatory names.</strong><br />
52.3% &#8211; Stereotypical representations of gay characters in games.<br />
42.5% &#8211; Refusal of game designers to include well-developed gay characters.<br />
49.4% &#8211; Invisibility of gaymers and/or the gaymer community.<br />
When asked how frequently players experience homophobia, those surveyed who responded &#8220;Always&#8221; or &#8220;Frequently&#8221; equaled 42%. Add in &#8220;Sometimes&#8221; and it brings up that total to 74.5%.<br />
<strong>When asked how often those players respond to the homophobia they witness – 50.9% total responded &#8220;Never&#8221; or &#8220;Rarely.&#8221;</strong></p>
<p>Given these statistics, it&#8217;s no wonder that Justin and GLAAD have chosen to focus on the gaming community first in their battle against homophobia among all virtual communities.</p>
<p>To see how much of an uphill battle this is, one need look no further than the comments on that YouTube video or, more realistically, on the Kotaku article. YouTube comments are notorious for being horrible, obnoxious, profane, and homophobic, and the comments on that video certainly live up to that reputation. The comments on Kotaku are at least more intelligently written, even if the majority of them are still homophobic and unapologetic for it.</p>
<p>I spoke with Justin from GLAAD this week, and we had a great conversation about these massive cultural shifts that are so obviously necessary. There are so many moving parts &#8212; the rules we implement about what is and isn&#8217;t appropriate in our communities, the consistent enforcement of those rules, and the people who are tasked with setting a positive example in our communities. But it&#8217;s also about the development of games (diverse and non-stereotypical characters), and the promotion of games. I also strongly feel that we need to have more diversity in the workforce of the gaming industry in order to really bring about change from the inside out. I know that&#8217;s easier said than done &#8212; at the end of the day, companies need to do what they can to sell the largest amount of games they can, and hitting that demographic sweet spot (ie: the young, straight, possibly homophobic male) is really tempting. But all of these things need to come together to move this ship forward.</p>
<p>Justin and I had a great conversation, and he asked me to help out with GLAAD&#8217;s initiative beyond the panel. I&#8217;m so excited and honored to be working with them on this important issue. He is interested in hearing from community managers from all types of communities, so I&#8217;ll probably be pulling in many of the people I know in the CM world to help with this project.</p>
<p>In the meantime, I urge all community managers to re-examine your approach to fighting homophobia in your communities. If you&#8217;re a member of a community, especially a gaming community, I urge you to re-evaluate how you treat people in the communities you participate in, to see if you can do more. If you live in the SF bay area, I encourage you to sign up for GLAAD&#8217;s panel on this issue. I urge all of you to treat people with kindness, fairness, and equality.</p>
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		<slash:comments>4</slash:comments>
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		<title>Class and Social Media</title>
		<link>http://www.kellieparker.com/2009/07/05/class-and-social-media/</link>
		<comments>http://www.kellieparker.com/2009/07/05/class-and-social-media/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 20:30:37 +0000</pubDate>
		<dc:creator>kellie</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Online Community]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://www.kellieparker.com/?p=88</guid>
		<description><![CDATA[<a href="http://www.kellieparker.com/2009/07/05/class-and-social-media"><img src="http://farm4.static.flickr.com/3060/3256928239_8da0bc2edf.jpg?v=0"></a>

Facebook is growing, but MySpace isn't shrinking. Why do some people choose to leave MySpace for Facebook, and some people choose to stay? Teenagers gave danah boyd insight into this, and the results have wide-reaching implications for anyone looking to engage an audience using social media. ]]></description>
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<div style="text-align: center;"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/believekevin/">http://www.flickr.com/photos/believekevin/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA 2.0</a></div>
<p>I have been a big fan of <a href="http://www.danah.org/" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">danah boyd</span></span></a> for a while. When I think about my own aspirations and what I&#8217;m interested in learning more about, her name routinely comes up in my reading. Her work looks beyond the norms in online community research &#8212; how to be a better marketer, get more followers, get better ROI. Her research delves into the architecture, the politics, and the culture of communities and social media.</p>
<p>At the end of June, she gave a speech at the Personal Democracy Forum called <a href="http://www.danah.org/papers/talks/PDF2009.html" target="_blank"><span style="color: #000000;"><span style="text-decoration: none;">&#8220;The Not-So-Hidden Politics of Class Online&#8221;</span></span></a>. In it, she shared her research on exactly who was using MySpace, who was using Facebook, and why. The results were interesting and sometimes surprising.</p>
<p>Before I read her talk, I would have told you that hardly anyone uses MySpace anymore. I would have told you that most people have transferred over to Facebook. After reading her talk, I understand why I thought that, even though I was wrong.</p>
<p>The talk started with danah asking the audience to raise their hands if they used Facebook, and then again for MySpace. 90%(ish) of the people used Facebook, but only a few used MySpace. This reflects my experience (I was never a heavy MySpace user, but I don&#8217;t use it at all now. 90% of my friends, business associates, and acquaintances use Facebook and not MySpace, too). However, danah points out that while we&#8217;re touting Facebook&#8217;s growth, we&#8217;re missing a crucial piece of the puzzle &#8212; that just as many people are now using MySpace as they are using Facebook. While Facebook&#8217;s numbers have been growing exponentially, MySpace&#8217;s numbers haven&#8217;t changed.</p>
<blockquote><p>Two weeks ago, comScore released numbers showing that Facebook and MySpace were neck-and-neck in terms of unique user visits in the U.S. The meta-narrative was that Facebook was winning in the States and that MySpace was dying. I would argue that the numbers can be read differently. The numbers show that MySpace has neither grown nor faded in the last year while Facebook has expanded rapidly and has finally reached the same size. Of course, this is not to say that Facebook isn&#8217;t doing tremendously. In a business environment where monetization is shaky, the only definition of success is &#8220;growth.&#8221; Given that, it&#8217;s reasonable to see Facebook as more successful than MySpace this year. But we still need to account for the fact that as many people visit MySpace as Facebook and that, as exemplified by the people in this room, that&#8217;s not because there&#8217;s a complete overlap of users. Even if you think that Facebook is winning the game, we need to account for the fact that *70 million* people in the US visited MySpace. That&#8217;s not small potatoes.</p></blockquote>
<p>When danah dug deeper, asking teenagers which site they were using and why, the answers were astounding. Some cited feature differences, but many of the answers were around culture, and by extension, class. One teenager called MySpace &#8220;ghetto&#8221;, while others said that Facebook was more high-class, more adult.</p>
<blockquote><p>Craig (17, California): <em>The higher castes of high school moved to Facebook. It was more cultured, and less cheesy. The lower class usually were content to stick to MySpace. Any high school student who has a Facebook will tell you that MySpace users are more likely to be barely educated and obnoxious. Like Peet’s is more cultured than Starbucks, and Jazz is more cultured than bubblegum pop, and like Macs are more cultured than PC’s, Facebook is of a cooler caliber than MySpace.</em></p></blockquote>
<p>If this language seems harsh, danah says that&#8217;s with good reason.</p>
<blockquote><p>In looking through my data, I found that teens who prefer Facebook are far more likely to be condescending towards those who use MySpace than vice versa. Teens who use MySpace may lament teen Facebook users as &#8220;stuck-ups&#8221; or &#8220;goodie two-shoes&#8221; or the &#8220;good kids.&#8221; But they&#8217;re not nearly as harsh in their language as Facebook users are of those who use MySpace.</p></blockquote>
<p>I agree with danah&#8217;s characterization of what happened when people abandoned MySpace for Facebook &#8212; it&#8217;s a modern-day, internet-based white flight. Whites, the educated, the suburban, the wealthier were all more likely to leave MySpace and go to Facebook. Given this, descriptions of MySpace as &#8220;ghetto&#8221; and Facebook as &#8220;more cultured&#8221; take on a whole new light here. To help illustrate this, danah talks about the sociological concept of homophily, which basically means &#8220;birds of a feather stick together&#8221;. You are most likely to know people like yourself. And how this is one of the driving forces behind why people choose MySpace or Facebook &#8212; they are attracted to the spaces where the people they perceive to be like themselves are.</p>
<p>This concept of homophily also shows why I would have told you that nobody is really looking at MySpace anymore. I don&#8217;t, and most of the people that I know are like me. Although my group of friends, acquaintances and associates are fairly diverse in terms of race and sexual orientation, they are almost entirely liberal/Democrat, well-educated, and wealthier. Because of who I am, and because of homophily, the people I know are less likely to choose MySpace over Facebook.</p>
<p>The implications of this, as danah rightly points out, are increased social divides.</p>
<blockquote>
<div style="text-align: left;">We can accept when people choose to connect to people who are like them and not friend different others. But can we accept when institutions and services only support a portion of the network? When politicians only address half of their constituency? When educators and policy makers engage with people only through the tools of the privileged? When we start leveraging technology to meet specific goals, we may reinforce the divisions that we&#8217;re trying to address.</div>
</blockquote>
<blockquote><p>If you want people to connect around politics and democracy, information and ideas, you need to understand the divisions that exist. Many of us in this room see social network sites as a modern day incarnation of the public sphere. Politicians login to these sites to connect with constituents and hear their voices. Campaign managers and activists try to rally people through these sites. Market researchers try to get a sense of people&#8217;s opinions through these sites. Educators try to connect with students and build knowledge sharing communities. This is fantastic. But there isn&#8217;t one uniform public sphere. And if the ways in which we construct the digital public sphere reinforce the divisions that we&#8217;ve been trying to break down, we&#8217;ve got a problem.</p></blockquote>
<p>I can&#8217;t recommend enough that you read <a href="http://www.danah.org/papers/talks/PDF2009.html" target="_blank">the entire text of danah&#8217;s talk</a>. It is just this kind of research and critical thinking that we need to understand where we are, why we are where we are, and where we are going. We need to consider a world outside of ourselves and our own experiences. Until we understand it, we can&#8217;t compensate for it, let alone work to make it better.</p>
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		<title>The Anthropology of Online Community</title>
		<link>http://www.kellieparker.com/2009/05/20/the-anthropology-of-online-community/</link>
		<comments>http://www.kellieparker.com/2009/05/20/the-anthropology-of-online-community/#comments</comments>
		<pubDate>Thu, 21 May 2009 03:48:00 +0000</pubDate>
		<dc:creator>kellie</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[Online Community]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[anthropology]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[michael wesch]]></category>
		<category><![CDATA[phd]]></category>

		<guid isPermaLink="false">http://www.kellieparker.com/?p=54</guid>
		<description><![CDATA[<a href="http://www.kellieparker.com/2009/05/20/the-anthropology-of-online-community"><img src="http://www.kellieparker.com/wp-content/uploads/2009/05/15899841_1b44e3f11d.jpg"></a>

What does anthropology have to do with online community? Your first instinct may be "nothing", but the answer is really "everything". ]]></description>
			<content:encoded><![CDATA[<div id="attachment_53" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-53" title="15899841_1b44e3f11d" src="http://www.kellieparker.com/wp-content/uploads/2009/05/15899841_1b44e3f11d.jpg" alt="Photo by http://www.flickr.com/photos/candiedwomanire" width="500" height="375" /><p class="wp-caption-text">Photo by http://www.flickr.com/photos/candiedwomanire</p></div>
<p> </p>
<p>I&#8217;ve been thinking about starting a PhD. This is the point where everyone who knew me while I was working on my MBA starts shaking their head. Being a full-time grad student while working full-time wasn&#8217;t easy, and I&#8217;m sure being a PhD student while working full-time is even more difficult. Outside of the time, money, and sanity issues involved, I have another problem. I don&#8217;t know what to study. There are really no degrees in social media or online community. I already have a degree in business and marketing. (Also, criminal justice, which some might say comes in handy at times too.) </p>
<p>I had never really thought much about anthropology until I saw this video of Michael Wesch speaking at the Library of Congress about the anthropology of YouTube. It&#8217;s a long video (55 minutes), but if you haven&#8217;t seen it and you&#8217;re at all interested in culture and social media, I highly recommend it.</p>
<p> </p>
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<p> </p>
<p>Culture is one of my favorite things to speak about at conferences or when talking to people about their online communities. A lot of &#8220;behavioral&#8221; issues with members boil down to culture issues. Have a troll wreaking havoc on your forums? He&#8217;s violating your community&#8217;s culture. Your users are all being mean to the new people? They&#8217;ve gone off on their own and formed their own culture and norms. Culture is one of the most overlooked things in setting up and forming community.</p>
<p>It&#8217;s easy to think of the internet as having one culture (how many times have you heard the phrase &#8220;internet culture&#8221;?) but it&#8217;s not really true. The internet is full of smaller groups, each with their own distinct culture. For example, the behavior that is expected on <a href="http://www.linkedin.com" target="_blank">LinkedIn</a> is different than what is expected on <a href="http://icanhascheezburger.com/" target="_blank">I Can Has Cheezburger</a>. </p>
<p>Because of my interest in the cultural differences on the internet, I read <a href="http://microgeist.com/2009/02/an-anthropological-look-at-twitter-and-social-media/" target="_blank">this article an Microgeist</a> with much enthusiasm. The walkthroughs of society, culture, norms, language, values, status, roles and other anthropological  items in relation to social media is fascinating, and so true. I agree wholeheartedly with the conclusion &#8212; when dealing with the mostly-impersonal internet, it&#8217;s easy to forget that you&#8217;re still just talking about people and behavior. We should all keep this front-of-mind as we build, manage, and maintain communities. Because it&#8217;s what community is ultimately all about &#8212; people, behavior, and relationships. </p>
<p>The article states that communities and social media have not received a lot of anthropological study. I really wonder why, because it seems both timely and absolutely fascinating. I am so inspired by Michael Wesch&#8217;s videos and work. Maybe I should think seriously about that PhD again.</p>
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